Create outfits with owned items, store items, clothing, accessories, and uploaded avatar content.
Wiki / Avatar Editor
Open The Avatar Editor
Sign in to the client.
Open Avatar Editor from the dashboard, profile, or avatar menu.
Wait for your current avatar or default avatar to load in the preview.
Use the item panels to browse clothing, accessories, bodies, hair, and other categories.
Upload Bounds And Skeleton Template
Custom avatars and wearable items need to be prepared against the upload requirements before they are accepted by Avatar Editor.
Skeleton
Rig avatars and clothing to the Skeleton Template. The Blend Shapes example is the same body with a blend shape, to try the Blend Shapes sliders with. Accessories can be unrigged, or they can use their own skeleton for Dynamic Bone motion.
AABB Box
Open the gear settings icon in Avatar Editor and enable the AABB box preview. Avatars, clothing, and accessories must fit inside that box before upload.
Full Guide
See the Uploads guide for item-type rules, skeleton notes, and the upload flow.
Blend Shapes
Bodies and clothing can include blend shapes (also called morph targets or shape keys). Each one is listed under the item's Blend Shapes heading in the Outfit Editor. Most get a slider; shapes whose names start with Emotion_ are reserved and are not shown (see below). The name shown is the one you gave the shape in your 3D program, and the item's creator can rename shapes with Rename Shapes.
Editor shapes
Any name you like, for example Fat, Muscles or Tall. They are set with the sliders while editing, and Bake & Save writes the chosen amounts into the outfit. They cannot change in a world.
Emotion_Happy
Reserved. Driven by your voice in worlds: shows when you talk in a livelier way than usual.
Emotion_Sad
Reserved. Shows when you talk more quietly and flatly than usual.
Emotion_Angry
Reserved. Shows when you talk louder and flatter than usual.
The Emotion_ names are reserved for expressions in worlds. They never get a slider in the Avatar Editor. Bake & Save keeps them in the outfit, and in a world they come alive while you talk with your mic open. About once a second one emotion leads at a noticeable but moderate amount and the other two stay faint. They ease back to neutral when you stop talking or close your mic. Other players see the same expression on your avatar.
The three emotion shapes are optional. Include any of them, all three, or none. An avatar without them simply keeps a neutral face.
Use the names exactly as written (capital letters do not matter): Emotion_Happy, Emotion_Sad, Emotion_Angry.
Sculpt each emotion as a full-strength expression (100%). Worlds use part of it, so the face never looks exaggerated.
Put the shapes on the mesh that has the face (usually the Body).
Maya: export the FBX with Deformed Models → Blend Shapes ticked. The shape names come from your blend shape targets.
After uploading a body with new shapes, add it to your outfit and use Bake & Save so the outfit carries them.
Starter Item Source Files
Every new member of AdmazoVerse receives these free starter items. Download their source .fbx files to see how a working item is built: the rig, the weighting to the skeleton above, the scale and the materials. Use them as a starting point for your own clothing, accessories and emotes, then upload your versions in Avatar Editor.
The clothing is rigged to the Skeleton Template, the hat is an unrigged accessory, and Jumping Jacks is an emote animation on the same skeleton.
Create An Outfit With Store Items
Open the Store or item browser from inside Avatar Editor.
Select a category such as clothing, hair, shoes, or accessories.
Preview an item on your avatar.
If the item is not owned, follow the purchase or claim flow shown by the Store.
Apply owned items to the outfit.
Adjust position, rotation, color, material, or fit options if the item supports them.
Save the outfit with a clear name.
Save And Use The Outfit
After saving, choose the outfit as your active look. Some worlds may refresh your avatar immediately; others may require rejoining the world to show the new outfit to everyone.
Preview
Shows how the outfit looks before saving.
Save Outfit
Stores the current combination of avatar items as a reusable look.
Set Active
Makes the saved outfit your current avatar appearance.