Before Uploading
Prepare your files before opening the upload flow. Use clear names, remove test files, and make sure you have permission to upload every model, texture, image, sound, or other asset included. The storage and file size limits are on the Quotas page.
Use the Skeleton Template as the rig target for avatars and clothing. The same skeleton is used across AdmazoVerse so uploaded bodies and wearable clothing can work together correctly.
Download the Skeleton Template Download the Blend Shapes example
The Blend Shapes example is the same template with one blend shape (body weight) added. Upload it as a Body and select it while editing an outfit: each blend shape of an item gets a slider in its details, and the item's creator can give the shapes friendly names (Rename Shapes) that buyers see too. The shape you set is baked into the outfit, and cloth fits the shaped body. When exporting your own from Maya, tick Deformed Models → Blend Shapes in the FBX export options.
Shape names starting with Emotion_ are reserved: Emotion_Happy, Emotion_Sad and Emotion_Angry are not shown as sliders but are driven by your voice in worlds. See Avatar Editor → Blend Shapes.
AvatarA full character model or avatar base intended for the Avatar Editor.
ClothingWearable items such as shirts, pants, jackets, shoes, gloves, or similar outfit pieces. Clothing uploads must be bound to the AdmazoVerse skeleton.
AccessoriesAttachable items such as hats, glasses, props, jewelry, or handheld objects. Accessories do not have to be rigged, but they may include their own skeleton for Dynamic Bone setups like tails, hair, capes, or other secondary motion.
Scene ItemsObjects intended for placement inside worlds through the Scene Editor.

