Wiki / Quotas
How Quotas Work
Every upload is checked two ways. It is refused if it is bigger than the limit for that kind of file, or if it would take you past your own storage.
- Your storage: the Scene Editor and the Avatar Editor each count everything you have uploaded there.
- File size: each kind of file has a largest size.
- Pro members get the higher limits in the Pro column.
The limits below are the ones in force right now. The platform sets them, so they can change.
Scene Editor
Your storage (all Scene Editor uploads together)100 MB · 2,500 MB
One model file (GLB / FBX / OBJ)50 MB · 250 MB
One texture or picture10 MB · 100 MB
One sound file20 MB · 50 MB
One skybox100 MB · 100 MB
One HDR sky (.hdr)50 MB · 100 MB
One EXR sky (.exr)75 MB · 150 MB
One material2 MB · 100 MB
Backups kept per world5 · 50
Saving over a world you already own does not count as a new world. When a world has as many backups as it may keep, the oldest one is replaced.
Avatar Editor
Your storage (all uploaded avatar items together)500 MB · 2,500 MB
One avatar item file50 MB · 75 MB
Who can upload avatar itemsEveryone with an account
Who can list avatar items on the storeEveryone with an account
Everyone can use the Avatar Editor to dress up and save outfits with the items they own or buy. Outfits you save do not count toward your avatar storage.
Making Room
- Delete inventory items you no longer use. That frees their space right away.
- Keep textures small: 1024 × 1024 or 2048 × 2048 is plenty for most objects, and JPEG or WebP files are much smaller than PNG.
- Remove unused animations, hidden meshes and extra materials from models before you upload them.
- If an upload is refused, the message says which limit was reached and by how much.
World Size On Phones And VR Headsets
Phones, tablets and standalone VR headsets have much less memory than a computer. A world over any of these limits does not open on them: visitors are told the world is too heavy and to open it on a computer instead. Computers have no limit.
LimitPhones and tablets · VR headsets
Triangles1,500,000 · 1,000,000
Graphics memory350 MB · 500 MB
Download size150 MB · 300 MB
- Triangles and graphics memory (models plus textures, counted at the size phones and headsets use, at most 1024 × 1024 each) are measured when you save the world in the Scene Editor. The save message tells you when a world is over the limits.
- Download size counts every model, texture and sound the world uses.
- To make a world lighter: use fewer or simpler models, reuse the same model instead of many different ones, and keep textures at 1024 × 1024 or smaller.
These limits are set by the platform and are the same everywhere it runs; this page always shows the ones in force.