Creator guide

Quotas And Upload Limits

How much you can upload to AdmazoVerse, for standard accounts and Pro members.

Wiki / Quotas

How Quotas Work

Every upload is checked two ways. It is refused if it is bigger than the limit for that kind of file, or if it would take you past your own storage.

  • Your storage: the Scene Editor and the Avatar Editor each count everything you have uploaded there.
  • File size: each kind of file has a largest size.
  • Pro members get the higher limits in the Pro column.

The limits below are the ones in force right now. The platform sets them, so they can change.

Scene Editor

Limit

Standard · Pro

Your storage (all Scene Editor uploads together)

100 MB · 2,500 MB

One model file (GLB / FBX / OBJ)

50 MB · 250 MB

One texture or picture

10 MB · 100 MB

One sound file

20 MB · 50 MB

One skybox

100 MB · 100 MB

One HDR sky (.hdr)

50 MB · 100 MB

One EXR sky (.exr)

75 MB · 150 MB

One material

2 MB · 100 MB

One script

1 MB · 2 MB

Worlds you can own

3 · 20

Backups kept per world

5 · 50

Saving over a world you already own does not count as a new world. When a world has as many backups as it may keep, the oldest one is replaced.

Avatar Editor

Limit

Standard · Pro

Your storage (all uploaded avatar items together)

500 MB · 2,500 MB

One avatar item file

50 MB · 75 MB

Who can upload avatar items

Everyone with an account

Who can list avatar items on the store

Everyone with an account

Everyone can use the Avatar Editor to dress up and save outfits with the items they own or buy. Outfits you save do not count toward your avatar storage.

Making Room

  • Delete inventory items you no longer use. That frees their space right away.
  • Keep textures small: 1024 × 1024 or 2048 × 2048 is plenty for most objects, and JPEG or WebP files are much smaller than PNG.
  • Remove unused animations, hidden meshes and extra materials from models before you upload them.
  • If an upload is refused, the message says which limit was reached and by how much.

World Size On Phones And VR Headsets

Phones, tablets and standalone VR headsets have much less memory than a computer. A world over any of these limits does not open on them: visitors are told the world is too heavy and to open it on a computer instead. Computers have no limit.

Limit

Phones and tablets · VR headsets

Triangles

1,500,000 · 1,000,000

Graphics memory

350 MB · 500 MB

Download size

150 MB · 300 MB

  • Triangles and graphics memory (models plus textures, counted at the size phones and headsets use, at most 1024 × 1024 each) are measured when you save the world in the Scene Editor. The save message tells you when a world is over the limits.
  • Download size counts every model, texture and sound the world uses.
  • To make a world lighter: use fewer or simpler models, reuse the same model instead of many different ones, and keep textures at 1024 × 1024 or smaller.

These limits are set by the platform and are the same everywhere it runs; this page always shows the ones in force.